The Cartels: build your production empire
The Cartel is not a club. It is a business that you run alone, from the first plot planted to the wholesale sale. No partner, no sharing — one empire, a single master: you, the Godfather.
Becoming a Godfather
Founding a Cartel is not within everyone’s reach: you need to have reached an advanced level and built a real reputation in Blackridge’s business, on top of a substantial starting capital. Once founded, the Cartel only ever has one member: you. There is no application, no invitation, no right hand — it is a deliberate choice: the Cartel is run alone, unlike the Gang which is built with others (see the Gangs universe). Leaving your Cartel means dissolving it immediately: no half-measures.
From seed to drug: the production chain
1. The seeds
Cannabis or coca, bought from a street supplier. They spoil quickly: no stockpiling, you have to plant fast.
2. The plots
Up to five farm plots to acquire and cultivate. The harvest takes several days depending on the plant.
3. Barn or Lab
Fresh cannabis has to dry in a Barn before it can be transformed; coca goes straight to the Lab.
4. The Market
The finished product is never sold at retail. The Cartel negotiates national wholesale offers, exclusively intended for the Gangs.
One empire, a single master
This is the Cartel’s true identity: no treasury to share, no rank to negotiate, no decision to have validated by anyone. Everything that gets built — plots, barns, labs, stock — belongs to you outright. In return, everything rests on you alone: no right hand to take over if you are away. It is a system designed for players who want real strategic autonomy, far from the collective logistics of a Gang.
Aim for the top
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