The Gangs: build your crew, conquer the street
Where the Cartel is built alone, the Gang is conquered together. Up to twenty players, a hierarchy, a shared treasury, and the right to declare war on anyone who gets in your way.
Joining or founding a Gang
Founding a Gang requires a starting capital, which becomes the crew’s treasury. Joining one, on the other hand, is never automatic: you have to submit an application, which the boss or their right hand must accept. You cannot belong to both a Gang and a Cartel — the two ambitions are mutually exclusive.
Three ranks, one hierarchy
Recruit
The entry point. Access to the gang chat, the shared treasury (donations only) and the shop.
Right Hand
The boss’s hand. Can run part of the Gang’s administration alongside them.
Boss
The only one who can declare war, move the HQ or dissolve the Gang. In case of prolonged inactivity, succession happens automatically.
War between gangs
A Gang can declare war on another: attacks, surrender, a balance of power that evolves in real time. It is the heart of Black Empire’s collective conflict, distinct from the one-on-one duel found in the street (see the Rules page for the combat framework). Alliances between gangs are also possible, to weigh more heavily against a common rival.
Buy wholesale, sell retail
The Gang produces nothing itself: that is the Cartel’s role. It can, however, negotiate large quantities of finished product directly with a Cartel, store them, then gradually release them to its own shop to resell at retail to its members — the only retail sales route in the game’s entire economic chain.
Find your crew
Creating an account is free — join or found your Gang in Blackridge.